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PROJECT
GAME BASED LEARNING FOR DEVELOPMENT
OF PROBLEM SOLVING SKILLS

PROJECT AIMS:

What we want to achieve with this project?
To activate secondary school education with games based learning with intention to increase problem solving skills.

CONTEXT BACKGROUND

Latest PISA tests shows that most of EU countries has lower problem solving skills when they are compared to their peers in Asia. https://www.oecd.org/pisa/pisa-2015-results-in-focus.pdf Objective of the project is to increase these skills in partners countries. Partnership will develop strategies and tactics based on our pan European analysis of good practices of use of strategic GBL in the classroom, prepare manual for the implementation, implement good practices in 35 schools and monitor improvement of logical thinking skills over six month period in 5 partner countries which underachieved in PISA test. GBL and logic puzzles are two ways high school students can boost their analytical skills. Strengthening your brain through mental games enable students to better solve problems in the real world as well as exams in school. http://www.usnews.com/education/blogs/college-admissions-playbook/2014/06/23/5-tools-to-develop-critical-thinking-skills-before-college

OBJECTIVES

Students will be provided to practice specific skills required to successfully solve problems in a funny problem solving process. Teachers will be made aware of different implementations of GBL including raditional ones to foster problem solving skills of their students. They will be equipped with the knowledge and the skills to make their students have the ability to solve problems efficiently and in a imely fashion without difficulty. We aim at increasing the problem solving skills percentage from 10% to 20% across the participating countries.